Week 8

 Testing Plexus effect in Bifrost


I was projecting an object into the closest point(vertex) on the body mesh. I could achieve plenty of interesting results using this method. For example, I can keep the body mesh visible and apply different effects on the surface of the body mesh, like fire simulation and particle trails, etc.



Using closest position of the sphere's point and projecting them to the human mesh. Parenting the projection object to the body and hiding it so that the sfx follows the body movement.

Plexus effect using a module from MJCG compound 

    



Comments

Popular posts from this blog

Week 1