Week 7

 Animation Editing


Continuing the animation editing process this week. I already nailed down the basic sequence in the previous week. So I focused on refining and editing motions using the animation layer this week.

Editing knee and ankle position to reduce clipping into the floor

Imported the lion head rig, parented it to the left hand, and aligned the position of the right hand using the animation layer

Editing the rhythm and timing using the time editor, much prefer speeding up and slowing down animation in the Time editor, instead of scaling them in the Graph editor.

Combining different clips into one smooth animation



Bifrost particle system testing


Testing the particle system using Bifrost, managed to get pretty neat results by tweaking the turbulence values.




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