Animation Editing
Continuing the animation editing process this week. I already nailed down the basic sequence in the previous week. So I focused on refining and editing motions using the animation layer this week.
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| Editing knee and ankle position to reduce clipping into the floor |
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| Imported the lion head rig, parented it to the left hand, and aligned the position of the right hand using the animation layer |
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| Editing the rhythm and timing using the time editor, much prefer speeding up and slowing down animation in the Time editor, instead of scaling them in the Graph editor. |
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| Combining different clips into one smooth animation |
Bifrost particle system testing
Testing the particle system using Bifrost, managed to get pretty neat results by tweaking the turbulence values.
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