Dust simulation
Dust simulation worked so much better in comparison to Cloth simulation. My only complain would be the rendering time.....It took ages to render the full sequence. I ended up only rendering 2/3 of the sequence since I reconsidered and realized I don't really want dust halfway through the sequence.
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| Setting up the fluid system |
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| Dust emitter |
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| Works pretty good, just need to tweak a couple values to make it more realistic |
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| Setting a Y-axis boundary so that the dust won't blast upwards |
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| The spinning effect is achieved using Vortex and Turbulence field |
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| Animating the intensity of the simulation across the timeline |
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| Adding a bit of color and adjusting the lighting and contrast of the smoke |
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| Set up render layers to separate the dust simulation with the lighting and motion capture sequence |
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